Decision-Focused Learning in Network Interdiction Games

arXiv:2608.09036 2026 Training 1 ideas extracted · analyzed Sep 1, 2026

What the math gives to ML

The paper identifies a concrete failure mode of decision-focused learning: shortest-path regret only constrains predicted costs enough to preserve the nominal argmin, leaving a large decision-equivalence class of numerically wrong predictors with zero gradient. Interdiction exposes these hidden errors by changing path-cost margins, so training on adversarially modified scenarios can collapse the equivalence class and improve downstream decisions without requiring lower MSE. The transferable mechanism is adversarial, decision-aware supervision for any discrete optimizer whose active solution changes under perturbations. The most direct neural implementation is to train a graph model against budgeted worst-case perturbations and differentiate through a soft shortest-path layer or a surrogate regret loss.

Ideas from this paper

Failed on benchmark 2026

Adversarial Decision-Equivalent Training

Train a graph cost predictor not only on the nominal shortest-path decision, but on budget-limited edge perturbations that cause its predicted path to disagree with the true shortest path. The perturbation is an interdiction vector that adds known delays to selected edges, forcing the model to learn path-cost margins and relative rankings rather than merely any cost function that reproduces the nominal argmin.

Useful8/10
Difficulty6/10
Novelty6/10
Paper: Decision-Focused Learning in Network Interdiction Games arXiv:2608.09036